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Level Assembly and Lighting

This is my T shaped hallway created for my latest class at Full Sail University. I wanted to go for an old abandon look for the my environment. Everything was created from scratch within UE4.20, Maya 2017, and Substance Designer 2018. I used UE4 to create BSP, followed by Maya to create both the block out and game meshes. The UVs for everything was setup to support tiling textures, and all the Materials I created in Designer are tillable too. For the materials I created, I wanted to learn and get better with Designer, so I spent a good amount of time in it. Exploring new methods and ways to create unique designs for the materials. I still have a lot to learn but overall, I am happy with the results of this project!